Contents
Learning the Basics
Getting Started
Building Your First Scene
Modeling
Using Curve, Circle and Rectangle Tools
Using Object Handles
Working with Multiple Projects
Snapping to Points using Dragging
Using Numeric Interface for Accurate Modeling
Grids
Solid Modeling and Boolean Operations
Advanced Boolean Operations
Lattice Mapping
Recording and Executing Macros
Particles
Camera
Fonts
Rotator Object
Tube Object
Instances
Constraints
Field Evaluator
Metaball Object
Link Object
Modeling with Subdivision Surfaces
Getting Started
Using Compass Menus in Subdivision Modeling
Using Point, Edge and Face Handles in Modeling
Pointwise Creation of Arbitrary Subdivision Shapes
Modeling a Bird
Converting Objects to Subdivision Form
Defining Point Properties
Creating Symmetric Objects with the Duplicate Tool
Adding New Points and Faces
Rational Subdivision Surfaces
Creases
Rounding
Assigning Materials to Faces
Using the Knife tools
NURBS Curves and Surfaces
NURBS Curves
NURBS Surfaces
Rotational Surfaces
Sweep and Bi-rail Tools
Cross Section Surfaces
Extruded Surfaces
Trimming NURBS Surfaces
Welding
Fillets
The Font Tool
Vectorizing Curves from Images
Creating Curves from Surfaces
The Displace Tool
Materials
Introduction
Blending Materials
Texture Mapping
Material Classes
3D Painting
VSL
Assigning Multiple Materials to Subdivision Objects
Modeling a Pot
Clip Mapping
Previewing Materials
Combining 2D and 3D
Adding Dirt
Rendering
Introduction
Rendering Settings
Rendering Still Images and Animations to a File
Distributed Rendering
Lighting
Volumetric Rendering
Motion Blur
Field Rendering
Scanline Hairs
Advanced Illumination Examples
Outline Rendering
Caustics
Post Effects
Post Image Effects
Post Particle Effects
List of Image Effects
List of Particle Effects
Particle Smoke
Compositing
Blur Effect
Animated Lens Flare
Animations
Getting Started
Animation Controls
Choreography Basics
Choreography Essentials
Path Animations
Animating Materials
Animating Particle Effects
Animating Image Effects
Rotations
Texture Morphing
Rendering Animations
Skeletons
Choreography Parametrization
Batch Rendering
Simulations
Simulations Overview
Controlling Velocity and Spin
Creator Object
Explosions
Gravity
Collision Detection
Electro Magnetism
Fluid Dynamics
Scripting in Simulations
User Interface
Customizing the Toolbar
Customizing the User Interface
Binding Macros to Keys
Binding Macros to Pull Down Menus
Binding Macros to Buttons
Binding Macros to Compass Menus
Localization
Scripting Languages
Introduction to Scripting Languages
Scripting Window
Controlling Geometric Objects
Binding Scripts to GUI Objects
Introduction to RPL
RPL Reference
JavaScript
Miscellaneous Topics
Hot Keys
Productivity Tips
Troubleshooting
Imprint